|What is TRACE?||Downloads||Version Notes||Chess Links||Thanks||Contact Me|
TRACE is a computer chess engine. It began in Nov
2002 as a Winboard compatible engine based on Tom Kerrigan's TSCP .
Her playing strength is ~2500 Elo.
TRACE has a text interface only. She's designed to
run under a graphical chess interface like Winboard or Arena.
To simplify things, you can download Winboard and TRACE in one handy installer package.
Well, for a very long time I've wanted to own a
BEAUTIFUL wooden board and pieces. But not just any board...
I wanted one that would work directly with
Arena or Fritz so I can play against TRACE and other chess engines.
Well, DGT have a 'bluetooth' version of their famous DGT Electronic board with full piece recognition.
These boards are a work of art. I just had to have one...
So, I looked around for potential suppliers and
made enquiries. By far I was most impressed by Baron Turner who runs the
ChessBaron sites and settled on obtaining the board through him. He made absolutely sure that all went smoothly.
The board was shipped promptly from the UK to Australia and arrived in perfect condition a few days later.
Now, I despise advertising.... but in this case
I really want give the ChessBaron site the highest recommendation.
And here's the board below... it actually looks even better in real life.
|Tracey Boyd||for her encouragement, understanding and patience|
generously supplied hardware for the NC3 Australian Championships. And later employed me as a PC technician :-)
|Tom Kerrigan||portions of TSCP used with permission|
|Eugene Nalimov||for his EGTB probe code, used with permission|
|Andrew Kadatch||DATACOMP 1.0 Compression routines|
|Alessandro Scotti||author of Kiwi, for his free threaded input code|
|Bruce Moreland||an excellent communicator of ideas|
|Leo Dijksman||for freely hosting TRACE on his site for almost 2 years and tireless devotion to the WBEC tournaments|
|George Lyapko||for running his ladder tournament and great tips|
|Lars Hallerstrom||tons of exhaustive testing, good humour and encouragement|
|Normand Blais||author of Alex, many thanks for his Euphoria port of TSCP|
|Gian-Carlo Pascutto||for good ideas in Sjeng source code|
|Prof. Robert Hyatt||always helpful to beginners like me|
|Sammy Mitchell||author of TSEPro... an AWESOME programmer's editor|
|Geoff Westwood||author of Waster, for kindly compiling TRACE under MSVC++ 6|
|Gunther Simon||runs the very enjoyable RWBC tournament|
|Heinz van Kempen||his Nunn/AEGT tournaments are excellent|
|Olivier Deville||hosts ChessWar and helps with AEGT|
|Igor Gorelikov||long running Infinite Loop tournaments|
|Gabor Szots||SzG Swiss tournament|
|Uwe Jacoby||created a very cool looking tournament page (currently inactive, c'mon Uwe!)|
|Graham Banks||runs the CCRL tournaments.|
|Thomas McBurney||Aussie author of Kanguruh and Tom's Live Chess Viewer!|
|Andrew Tridgell||Aussie author of KnightCap, host of NC3 Australian championships and creator of Samba (!!!)|
|Shaun Press||Aussie author of Fencer (and others) and organiser of NC3 Australian championships|
|Joel Veness||Aussie author of Bodo|
|Alejandro Dubrovsky||Aussie author of Small Potato|
|Peter McKenzie||Author of Lambchop and Warp (frequent NZ winner of the Aussie championship)|
|Tony Werten||Author of Xinix|
|John Stanback||Author of GnuChess and others...|
|Dann Corbit||A long-time Winboard/CC stalwart|
|Dan Homan||Author of Exchess|
|Tord Romstad||Author of Gothmog, Glaurung and the collaborative StockFish|
|Fabien Letouzey||Author of the phenomenal Fruit|
|Forums and Information:|
|Chess Programming Wiki
||Chess Programming Wiki|
|Computer Chess Club
||Computer Chess Club|
A little background... we are from Wollongong, Australia.
TRACE is an acronym for Trace & Ross'
Australian Chess Engine....
Trace is my fun-loving friend and wife. Her encouragement made TRACE (the chess engine) possible.
I've been hooked on computer chess since 1983. The
desire to write a chess program drove me to learn the art of computer
programming and led
to a 25 year IT career. My first engines barely played chess at all. In fact, the first (written in GFABasic on an Atari ST) chose moves randomly
from a list of legal moves. TRACE is my first publicly available engine.
Email: jhrboyd AT gmail.com