Rounded Rectangle:

Vampíre    

 

Text Box: Ancient Rulers
Vampíres ruled Gyi’spire.  They where like Gods whom walked the moral plain.  Fair of skin and appearance, they had powers of manipulation, telepathy, shape changing, speed and strength.  The Seraph themselves had no power to stop them.    They kept the human population alive for sustenance and entertainment.  However in secret the great human sorcerer Vermillion created a powerful curse.  It infected and spread through the Vampíre population.  The curse took their supernatural strength, and powers.  It left them left them like weak humans, worse than humans.  They still required blood, and they had no strength to get it.  Their weakness to sunlight also remained.  The Vampíre fled to the east into the deserts, hundreds where hunted down and killed.  It would be impossible for these creatures to survive.  Over the years a few more where found and killed.   The curse was permanent.
But they returned.  Approximately 300 PA  Thoan soldiers scouts reported fighting foreign scouts, whom drank the blood of their enemies.  They where gaunt and pale.  Only moving at night.  
512 PA.  The Vampíres have returned.  They are not as they once where.  Now they bear leathery wings on their backs.   Their skin and appearance is no longer fair, rather they look like demons of colours green red, and black.  Lastly they wear human armor, and ride and move in formation.  Many of the soldiers move without weapons.  It is soon discovered that they use powerful claws and swift movement to fell their enemy.  The vampires have returned, but its worse yet, they have an army.
Playtested: No
Mounts:  Horses (no special rules apply)
Racial Rules
Flight:  All foot units may fly over obstacles to land in an empty hex.  If flight is used the unit may not battle. 
Conversion: Vampire foot units can convert enemy units.  When a unit banner is taken, a figure is restored to the foot unit that killed it.  
Claws: Foot units use claws instead of short sword, but they both act the same.  
Optional Rule
Bloodsuck:  Melee foot units are eligible to convert enemy units with bloodsuck.  If a hit and lore is rolled in the same roll, then bloodsuck may occur.  The unit killed becomes a vampire unit.  Remove the hit unit and restore any melee vampire unit adjacent to the unit attacked.  Can not exceed maximum allowed figures (4).
Dawn:  After the third turn dawn begins to break.  At the beginning of the players turn he must roll 2 dice, for every lore rolled a unit is killed from the first rays of light.
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Vampire of Old

Returned Vampires